﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Furiant.Figment.Items.Lootable
{
    public class UnitCountChangedArgs : EventArgs
    {
        private readonly int _previousValue;

        public UnitCountChangedArgs(int previousValue)
        {
            _previousValue = previousValue;
        }

        public int PreviousValue { get { return _previousValue; } }
    }
}
